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Welcome to Iron Cutter Studios!


Index

Purpose

This blog is a central place to follow development across all our projects. Alongside content shared on social channels, this is where I go deeper into the process, documenting the day-to-day work, challenges, and decisions that shape each game, as well as updates on the direction of the studio.

Goals

For this studio, I have given myself 6 months to reach the following goals. This deadline is set for 9/26/2026 (yes I know that is a bit optimistic). I have set this deadline in order to challenge myself to remain consistent and dedicated to my work. The goals for this studio are as follows:

  1. Create and publish 1 commercial game to steam.
  2. Participate in at least 1 game jam.
  3. Document the process of my game’s creation on a consistent schedule.
  4. Produce all the assets used in my games.

This is the initial list of goals I have set for myself. The idea is to be in complete creative control, while requiring myself to be disciplined in my development schedule. These goals are not the end game, rather they are the goals set for my 6 month deadline to be considered a personal success, even if it does not come with financial success.

Socials

Depending on the time you are reading this section, these social media accounts may have little to no content as this website is being established early on in the studio’s history.

Contact

Please reach out using any of the dm’s for my social links/ @ me on X to get into contact with me. For a more direct line, please email me at:

contact@ironcutterstudios.com

Conclusion

To conclude this longwinded post, thank you for being here. I am grateful you took the time to learn a little more about my studio, and I hope that you enjoy the games!